The inverse of complaining about games you’ve never played

In an economy lush with information and scarce in disposable income, I often grow attached to games by observing them rather than playing them. We have access to online videos, walkthroughs, wikis, blogs, fan fiction, and so many more sources of information that we can pull up within 10 seconds via a Google search. I wish I had the time and money to play every great game that I’ve ever looked up, but I’m too curious for my wish list’s own good.

It’s also become an increasingly accepted norm to consume some games solely through derivative media. Heck, that’s a big reason the Let’s Play scene and streaming platforms rose to popularity. Overlooked gems become cult classics that countless fans wish they could find at a reasonable price. Many competitive games are fascinating spectator esports, but they can be extremely intimidating to play. Or sometimes we have a feeling we would love a game, but we have some personal excuse to wait on it… at least that’s why I haven’t playedRivals of Aetheryet.

Article image

Super Smash Broshas always interested me more than any other fighting game, so when aSmashfangame creator revealed hisSmash-inspired fighter with an original IP, I was already intrigued.Rivals of Aether’s colorful pixel art, elemental critter cast, and easily understood yet deep gameplay footage quickly impressed me. I gushed like a rabid fanboy over character reveals, and I used YouTube gameplay montages as rabies vaccines. And that was all before I saw thatMarc Knelsen was hired to designRivals’ DLC characters! Hyping up freelance artists like him is the whole reason I haven’t quit Twitter yet, so now this game also represents an overlap between my two biggest hobbies.

I would have boughtRivals of Aetherin a heartbeat… except that it’s only available on PC and Xbox One. I’ve no interest in Microsoft’s other exclusives except forSunset OverdriveandCuphead, andthe latter just got ported to Switch. I don’t have enough reasons to buy an Xbox. On the other hand, I used to be into PC gaming, but I’ve dropped it long ago for various personal reasons. Excluding the fact that I only had a crappy lappy (which matters little to a low-requirement game likeRivals), I didn’t have a comfortable setup, and I already use my computer for so much work I’d rather play games by getting away from it. I simply enjoy consoles and handhelds far more, so I never think about buying PC games anymore.

Wuyang OW2 ultimate

With that said, when my old computer broke down a couple of years ago, I finally bought myself a half-decent PC. I still procrastinated on using it for games, but a few weeks ago, I finally reinstalled Steam… coincidentally, to playLovers of Aether. Not really a PC benchmark, but the point is that I finally removed my self-imposed barrier against PC gaming again. I’ve also noticed my old Steam wallet is only one Steam Sale short of affordingRivals. So I may finally play it in the near future! Or I might wait for the Switch port that I’d prefer anyway. It’s gonna happen. Maybe.

In the meantime, I’m going to sate my information addiction by asking the Destructoid staff if they have any such long-distance relationships with games…

Football Manager 26 promo art

CJ Andriessen

I remember the first time I playedSim City 2000way back in the ’90s. I was completely enamored by the possibilities. Having come offSim Cityfor the SNES,2000brought life and personality into the franchise. It allowed me to make my city exactly how I imagined it instead of just pretending it was more than just a collection to static squares with the same houses, same businesses, and same polluting factories.

A few years ago, I discovered a community of YouTubers with channels dedicated toSim City 4. Due to the poor reception of the title I ended up not picking it up, but became fascinated with the creations of others. Thus began my obsession with city-planning porn. A well-placed bridge, a sufficient railway system, and thoughtful connection of pipes could bring me to climax. Unfortunately,Sim City 4was limited. The real good shit, the high-quality city porn, was inCities: Skylines; something I discovered following games journalist Nick Capozzoli.

Cover for Max Payne

He deleted his original Twitter account many months ago and has since started a new one, but on his old account, I lived vicariously through him, building that magnificent city of his, filling it with many sites of wonder. All those wonderful shots and the documentation of the city’s changing face disappeared when he deleted that account. He isslowly getting backinto the sharing mood on his new account and I’ve already found a reason to unzip.

Of course, I could just play this game myself and make my own city-planning porn — much like I do with my regular porn — but my Mac is too old to run it properly. So until I replace that, it’s all on Nick. I mean, my computer could run it at its bare bones, but if that’s all I wanted I would have bought the Switch port last year.

Black Ops 7 key art work

Jonathan Holmes

Seikama IIis my pick just because I love the concept of a game about a satanic Japanese Kiss knock-off collecting bags of cash before fighting the last battle against a Zeus/Jesus hybrid before playing a concert for a bunch of ghosts. I’d lick that up.

Peter Glagowski

I’m in somewhat of a rare position where I don’t really have too many games I haven’t played. Since I started writing for Destructoid, I made sure to catch up on the more important titles in my backlog so that I could properly critique games if the time came. I wouldn’t want to hold a false opinion based on anecdotal evidence and end up accidentally spouting it out, for instance.

There are some newer games I haven’t played, though.Soulcalibur VIis probably what I’d put here. I love watching Maximilian Dood stream the game and the beta was neat, but I haven’t made the plunge on the final version. It seems like a game I’d really dig into, not to mention I like a few of the previous entries.

PEAK mesa biome text

I think the advent of streaming has kept me more aware of fighting games than I previously was. While I would have had to play a particular fighter to understand how it plays, I can now watch EVO champions from the comfort of my home and start forming tactics before I even start playing. Much like real martial arts, most of the battle is mental gymnastics. You need to know how to read your opponent more than perfecting combo strings.

I may never actually play this, but nothing I’ve seen leads me to believeSoulcalibur VIis a dud.

Article image

Josh Tolentino

If there’s any extant game that should top a list of “Things people admire more than actually play”, I’d sayEVE Onlinewould be strongly in the running. Live and ongoing since pretty much before I even conceived of playing games over the internet (gasp!).

And, of every game that’s ever laid claim to being a “Massive Multiplayer RPG”,EVEmight be one of the only ones with a truly credible claim to the genre. Every one of the hundreds of thousands of players inEVElives on a single shared server, and their actions as individuals and player-run corporations reverberate over the whole space as groups of thousands of players go to war with each other.

CoD BO7 The Guild robot

That sounds great, and it is, on an intellectual level, but I just don’t have the personal bandwidth anymore to get into a game that demands as much as it does, particularly for folks that want to really get involved with the nitty-gritty of corp and alliance management.

EVEis a great game, but it’s the kind of game that, at least in my view, is at its greatest when it’s youronlygame, and in light of that, I’ll stick to reading news about it instead.

Drag x Drive passing


What about you? Do you consider yourself an admirer of any games that you’ve never played? How do you interact with them? Why haven’t you played them? And do you plan on actually playing them someday?

A ruined police station in Raccoon City in Resident Evil Requiem.