Start your chainsaws, friends

Tripwire Interactive’sKilling Floorseries has always been a strictly cooperative affair. Grab some buddies, put a few bullets in some monsters, drink a beer or two, and walk away with a grin on your face. Starting today withKilling Floor 2‘s Revenge of the Zeds update, things are going to get much less friendly.

A new Versus Survival mode allows six people toplay as Zedsand attempt to kill six humans. While on the Zed team, players will randomly spawn as one of the monsters. The Zeds each have their own movesets and some have new abilities that aren’t implemented in the standard survival mode, like the Siren’s power to trap humans in a vortex scream. As of right now, only short games (four waves) are available, and it isn’t entirely balanced. Tripwire wants to use Early Access players’ feedback to determine the direction this mode should go in, so there are probably already exploits and overpowered abilities.

The opening area of the Whisper mission, in a small grove.

Since Sharpshooter is on its way, Tripwire has also released the first two class weapons (lever action rifle and crossbow) so that people can try them out early and offer suggestions as development continues. The newPrison mapis also out and ready to be coated in viscera. There are a ton of other changes, like a new 9mm sound (yesss), 60% faster weapon switching, a crafting system that allows you to break down and synthesize cosmetic items, and no more permanently raged Fleshpounds and Scrakes towards the end of the wave. What I’m most excited about is the new system that will allow the developer to implement balance changes more easily. The full changelog is at the bottom of this post.

I’ve played one match of Versus, and it seems like fun so far! Since most of my classes are high level, I felt a little too powerful when fighting Zeds, especially as a Firebug. That microwave gun seems unfair, but I’m not going to lie to you and say that it wasn’t exciting to melt other folks.

The Divide in the Cosmodrome, where the Guardian was resurrected.

Known Issues

SDK/Mod Workshop

Special note on FLEX:We feel we are close to returning FLEX functionality to the game. We are keeping a close eye on performance and crashes related to it. We have turned FLEX off completely for this build as in the process of fully testing a new build of this functionality and it was not ready for this release.Special note on Versus Survival:Our internal testing focused mostly on human teams around the same level (1’s, 12’s and 25’s)New Languages Supported Thanks to Steam Translation:

New Map – Prison

New Map achievements

New Offperk Weapons – Sharpshooter perk and remaining weapons will follow

Special note on FLEX:We feel we are close to returning FLEX functionality to the game. We are keeping a close eye on performance and crashes related to it. We have turned FLEX off completely for this build as in the process of fully testing a new build of this functionality and it was not ready for this release.

A holofoil Ribbontail, as seen in collections.

Special note on Versus Survival:Our internal testing focused mostly on human teams around the same level (1’s, 12’s and 25’s)

The Phoneutria Fera hand cannon, inspired by the Season of the Haunted armor set. It has a unique, galactic glow.

Three Fuses appear in a match of Apex Legends' Wild Card mode.

Mad Maggie opens a supply bin and an item with a symbol indicating infinite ammo appears.

Legends slide through a zipline in King’s Canyon in Apex Legends.

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The Yeartide Apex tex Mechanica SMG with a Holofoil glow.

Festival Flight, a water gun-shaped grenade launcher for Solstice in Destiny 2.