Music4Gameshas a fantastic interview with the musical masterminds behindMetroid Prime 3: Corruption, sitting down with not only Retro Studios, butalso Metroid series composer Kenji Yamamoto.

The talk kind of technical, but fully interesting to anyone who enjoyed this or any game in theMetroidseries. They touch on the transision to the Wii’s sound hardware (big upgrade!), long-distance collaboration (betweenAustin, Texas (Retro) and Kyoto, Japan (Yamamoto), andMP3’sinteractive music system, which dynamically changed the musical score according to the player’s status.Retro Studios on the interactive music system:

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“We define all of these music assignments in a single spreadsheet which is interpreted at runtime.  Each room has a total of 10 available music slots and every musical transition that is triggered during gameplay is scripted into each room by hand.  Most rooms are very simple, but some have a crazy amount of complexity due to all of layers of events we cram into them to make our re-traversals significant and meaningful.“

Yamamoto ends the interview with a very kind “thank you” toMetroidseries fans:

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“ToMetroidfans who have been playingMetroidgames for the last 21 years since NES Metroid was released in 1986,Metroidfans who have been playingMetroidgames for the last 13 years sinceSuper Metroidwas released in 1994, and new fans who have been playingMetroid Prime 3: Corruptionin 2007 – I truly appreciate the fact that there have beenMetroidfans for over 20 years. I hope you likeMetroid Prime 3: Corruption, and enjoy playing the game all the way through. Thank you very much.”

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