Funko Fusionwas off to a rocky start post-release, with a delayed arrival on Steam and end-game achievements given out at record speed muddying the occasion, and that wasn’t all that went wrong.
I can attest to the number of bugs present inFunko Fusionas soon as it was released, too. I got stuck inside Moulding Machines and had to restart multiple times, couldn’t play as the DLC characters that were promised when pre-ordering, and faced a long list of other bugs.

Just three days post-launch, 10:10 Games have fixed a lot of the major issues inFunko Fusion’s first patch. However, one thing that hasn’t been fixed just yet is theachievements bug, but 10:10 says that it’s working hard to get that one resolved. When it’s fixed, achievements that haven’t beenfully earnedwill once again become locked.
The issues that have been resolved were much more pivotal to the survival ofFunko Fusion, and will hopefully prevent any unnecessary level restarts, making the game much more of a joy to play:

10:10 also states that various other crashing and instability issues have been fixed, although they didn’t go into detail as to what those issues were.
Regardless, it’s nice to see that the developers are on the ball and quickly fixing the worst of the issues. I can deal with getting end-game achievements with little effort, but having to entirely restart a world because I got hard locked in a machine is less easy to swallow.

With Multiplayer due to be added in October, 10:10 will hopefully continue to work on the single player mode until then. We’re one step closer to the ‘polished’ single player mode that we were promised in thepre-launch developer update. There are still areas that need work, but this is a step in the right direction.






